FFXIV Sage Guide
Sage is the newest healer class that joined in the FFXIV Endwalker expansion. Sage is a shield and mitigation healer and in this FFXIV Sage guide, we aim to cover everything you need to know about the class, keeping it short and simple.
Eukrasia and Addersgall Gauge
The Eukrasia Gauge is activated by using the ability ‘Eukrasia‘. This then changes the action effects of Dosis, Diagnosis, and Prognosis.
The Addersgall Gauge has two parts, it will have both Addersgall and Addersting. You don’t have to do anything to gain Addersgall points as that part of the gauge fills over time. To spend the Addersgall points you can use them for four abilities. These abilities are Druochole, Kerachole, Ixochole, and Taurochole.
The Addersting section of the gauge is for doing damage. Addersting points are gained after a shield, from using Eukrasian Diagnosis, has been broken down with damage from enemies. Addersting points can be used for Toxikon.
Sage does damage?
The biggest part of Sage that makes them different from the other healers is Kardia. Kardia is an ability that lets you connect to a party member, but also heals this party member based on the amount of damage you are doing.
When comparing Sage and Scholar, Scholar has the fairy that regens allies, Sage has Kardia that regens a single target. However, for Kardia to regen, you must use your damage abilities.
Sage Spells and Abilities
Sage has a lot of mitigation in their tool kit, what makes them different from Scholar is that you can’t visibly see all of the mitigation they can do. Scholar can do big crit shields for huge incoming damage while Sage can keep the party safe by reducing the amount of damage taken. So lets cover all the main spells and abilities as part of this FFXIV Sage guide:
Eukrasia – Activates Eukrasia Gauge, upgrades Dosis, Diagnosis, and Prognosis.
Kardia – Connect with a party member, Sage’s certain damage attacks will now restore the HP of Kardia’s target.
Soteria – The next damage attack will give increased healing by 70% for Kardia’s target, this is 4 stacks.
Zoe – Increases healing potency by 30% on the next healing spell.
Pepsis – Party members under the effect of Eukrasian Diagnosis or Eukrasian Prognosis will be healed. However, the shield from Eukrasian Diagnosis or Eukrasian Prognosis is removed.
Rhizomata – Grants 1 stack of Addersgall.
Krasis – Increases the amount of healing received by 20%.
Icarus – Rush to your target’s location.
Dosis – Single target cast attack.
Eukrasian Dosis – Single target DoT.
Toxikon – AoE damage, does not require cast, requires Addersting stack.
Dyskrasia – AoE damage, does not require cast.
Phlegma – AoE damage, does not require cast, stacks to two.
Pneuma – AoE damage which requires cast, does healing to nearby party members.
Diagnosis – Basic single target heal, requires cast.
Eukrasian Diagnosis – Single target shield, requires Eukrasia activated.
Druochole – Single target heal, no cast, requires Addersgall stack and restores MP.
Taurochole – Single target heal and reduces damage taken by 10%, no cast, requires Addersgall stack and restores MP.
Haima – Grants 5 stacks of Haimatinon to the target, shields the target and once the shield is absorbed, a stack of Haimatinon is used and a new shield is applied.
Prognosis – AoE heal to nearby party members, requires cast.
Eukrasian Prognosis – AoE shield, no cast, requires Eukrasia activated.
Kerachole – Reduces damage taken by 10% to all nearby party members and a regen, no cast but requires an Addersgall stack.
Ixochole – AoE heal, no cast but requires an Addersgall stack.
Physis – AoE regen and increases healing from additional healing actions, no cast required.
Holos – AoE heal and shield. Also reduces damage taken by 10% for all nearby party members for the next 20 seconds.
Panhaima – Grants 5 stacks of Haimatinon to all nearby party members, shields the targets and once the shield is absorbed, a stack of Haimatinon is used and a new shield is applied.
Swiftcast – Next spell will not require to be casted
Rescue – Bring the targetted party member to you
Surecast – Spells casted in this time cannot be interrupted, and also prevents knockbacks
Lucid Dreaming – Gradually restores MP for the next 21 seconds
Esuna – Remove a debuff from your target (DoT, Doom, etc)
Repose – Put your target to sleep
Revive (Egeiro) – Ressurects your target to a weakened state
Sage Rotation
The first thing you need to do as Sage is chose who you’d like to Kardia. This is usually the main tank but if you are working with a co-healer you may need to Kardia the off tank.
You want to make sure you are always casting and not missing out on gcds, some of your damage spells like Phlegma, Toxikon, Dyskrasia, and Eukrasian Dosis is good for movement as they don’t require a cast time.
Keep your DoT up at all times, Sage’s DoT is different from the other healers as it requires you to use Eukrasia to then activate Eukrasian Dosis. Another thing for your damage abilities, it’s good to use Pneuma at the 2 minute buff window mark. Aim to keep Phlegma at 1 stack, it if stays on 2 stacks for too long you can be missing out on DPS.
For your healing, don’t be afraid to make the most out of your healing kit. As the Addersgall stacks come over time, it’s good to make the most out of the kit like using Kerachole off cooldown, keeping your party mitigated, and therefore not missing out on free healing spells.
All healing actions that require an Addersgall stack is off the global cooldown so if you are wanting to do the most damage as possible, you can weave these abilities between your damaging spells.
Sage Materia - Stat Priority
When it comes to melding materia we recommend prioritising Crit and then going into DH, Det is also good too here.
If you are looking for more advance materia builds or BiS, we recommend looking into The Balance.
We hope this FFXIV Sage Guide was helpful, if you are interested in the other healers and how they are different check out our other guides below!